SEADRAGON
A riveted 1950s submarine cuts a cone of cyan searchlight through black water, past spiked sea mines chained to the floor, while a violet glow pulses from a trench far below.

Pacific Theater · 1953 · Depth

The carrier didn't sink.
Something pulled it down.

You command an experimental submarine with one searchlight, four torpedoes in the rack and air for twenty minutes if nobody panics. Below you: a minefield, a missing carrier and a light that shouldn't be there.

A new game inspired by the 1980s classic. New code, new art, new story.

PBN WIRE RELAY · NAVAL COMMAND · EYES ONLY

FROM: ADM. L. STERN
TO: COMMANDING OFFICER, EXPERIMENTAL SUBMARINE SEA DRAGON

USS NEBRAHOMA LAST HEARD 0412 HOURS, GRID 19-NORTH. NO DISTRESS CALL. NO WRECKAGE. NO OIL ON THE WATER. THE SURFACE FLEET IS BUSY WITH THE COLLECTIVE AND THEIR AIRSHIPS. NOBODY IS LOOKING DOWN. YOU WILL.

FIELD IS SOWN WITH CHAINED MINES OF MANUFACTURE. SURFACE FOR AIR AT YOUR OWN RISK. DESTROYERS OVERHEAD ARE NOT FRIENDLY AND DO NOT ASK.

FIND THE CARRIER. BRING BACK THE BLACK BOX. DO NOT FOLLOW THE LIGHT.

STERN · END MESSAGE

Run the minefield

↑↓←→ steer · Space torpedo · P sonar ping · R restart. Air drains as you dive; break the surface to refill, but the destroyers up there drop depth charges. Reach the wreck at 1,500 meters.

Air 100 Hull 3 Range 0m Best 0

A broken 1950s aircraft carrier half buried in silt on the sea floor, lit by a single searchlight beam, with old propeller planes on its tilted deck and a violet light deep inside an open hangar.

What the full game holds

Sea Dragon is a 2D side-scroller built to look and light like 3D. Your searchlight is your sight line; everything past it is guesswork and sonar. Missions run from coastal minefields to the deep trench, and the ocean gets stranger the farther down you go.

An enormous ribbed alien structure with glowing violet seams rises from an abyssal trench, ringed by chained mines, while a tiny submarine approaches.

Final dive · classified

At the bottom of the trench, something has been .

Every chain in the minefield leads down. Every missing ship in the Pacific left a trail. The last mission asks a simple question with a bad answer: who laid the mines, and what are they guarding?

Sonar contacts logged: 0 of 0

    Help us build the boat

    We're deciding now. Tap what you'd actually choose. Nothing is charged; it just tells us what to build.

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    Enlist for the first dive

    Beta crews get the first builds, a vote on which refits make the cut, and the dev log as the boat comes together.